Thursday, December 17, 2009

Japan's Galapagos effect on market caps

Some of Japan's electrical corporations have remarkably low market capitalizations: General Electric has 1.6 x more sales than Hitachi, but has 13.3 x the market capitalization. Philips has 1/3 x Hitachi's sales, but has 2.2 times higher market cap.

Low market values do not help big recent public share offerings:
Hitachi raising YEN 250.7 Billion (US$ 2.8 Billion),
Toshiba raising YEN 298.7 Billion (US$ 3.3 Billion), and
NEC raising YEN 115.5 Billion (US$ 1.3 Billion).

Low valuations increase the pressure for change in Japan's electrical sector, and the SANYO-Panasonic merger is an indication of changes to come.

In the "post-Galapagos committee" we are working with some of Japan's brightest leaders on understanding the reasons and on how to drive this change.

Benchmarking Japan's electrical companies - Philips= 1/3 x Hitachi's sales and 2.2 x Hitachi's market cap:

revenues vs market cap for Japan's electrical corporations - absolute

GE= 1.6 x Hitachi's sales and 13.3 x Hitachi's market cap

revenues vs market cap for Japan's electrical corporations - relative

More in our report on Japan's electrical industries.

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Post-Galapagos Japan? - globalizing Japan's fantastic technologies...

"Why do Japanese companies make so beautiful mobile phones with fantastic functions, and have almost no global market share?" I asked this question back in 2003 to NTT-DoCoMo's CEO Dr. Tachikawa (see my article "Leadership questions of the week" in Wallstreet Journal of June 12, 2006, page 31), and offered several proposals to Dr. Tachikawa, of which he accepted one.

A related question is: "why can Samsung, LG and Apple beat Japan's initially far more advanced mobile phone makers, and why have Japan's phone makers taken no effective action to build global business in order to avoid extinction?"

Now six years after my initial presentation to DoCoMo's CEO, I have been invited as the only non-Japanese to work on Japan's "Post-Galapagos Committee". For most of this year our small group of industry CEOs, academics, government officials and other leaders have been working on understanding the reasons for Japan's "Galapagos effect" and how to overcome it.

Read about this work here in the New York Times, about my (Japanese language) presentation to the committee on the IT-Media website here (in Japanese), and download my presentation PowerPoints here (pdf-format, Japanese language).

The "Galapagos effect" has not been created by a single factor. Instead a collection of choices by the management teams of Japan's electrical conglomerates have prevented leverage of their domestic success stories into global success stories. These choices can be overcome. In our "Post-Galapagos committee" we have worked all-year on how to overcome these choices.

Unfortunately the "Galapagos effect" is only one symptom of the crisis of Japan's electrical giants: most have shown little or no growth in sales over the last 10 years, while at the same time margins tend to be small or negative. Over the same period, General Electric has increased sales by a factor of about three, while at the same time earning healthy margins.

Overcoming this crisis will create many opportunities. If at least some of the conclusions of our "Post Galapagos Committee" can be realized, then our committee's hard and totally voluntary work during most of this year and many late nights will not be wasted.

For an analysis of Japan's electrical industry sector see our J-Electric report.

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Wednesday, August 19, 2009

HP Printer Business a Concern (CNBC TV interview, airtime Wed August 19, 2009)













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Friday, July 31, 2009

Future of Video Game Sector (CNBC Airtime: Thurs. Jul. 30 2009)















Read more about Nintendo and the games sector: http://www.eurotechnology.com/store/jgames/index.shtml


Read more about Japan's electrical industry sector in our J-ELECTRIC report (pdf file)

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technology newsletters from Japan

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Wednesday, July 29, 2009

When did qr-codes start in Japan? (in August 2002)

We are often asked: when did qr-codes for mobile phones start in Japan?

Here is the answer: the first mobile phone with qr-code reader was the J-SH09 produced by SHARP for Japan's J-Phone mobile operator (today's Softbank) and came on sale in August 2002 - seven years ago.

More details and about 50 case studies of qr-code applications in our QR-Code report (corporate subscription here)

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Monday, July 20, 2009

Do mobile app-stores and online games disrupt Nintendo's blue ocean?

Japan introduced the mobile internet with i-Mode in 1999, while i-Phone and friends are now getting the rest of the world hooked onto the mobile internet.

Games used to be played in game parlors, and some of Japan's game giants were originally and still are game parlor machine makers - a round of Dance-Dance-Revolution anyone? Next came consoles, cassettes and handhelds, taking the growth momentum out of game parlors, and establishing a pattern of growth by generations (today we are in the 7th Generation). Nintendo broke the cozy generation pattern where pixels and MHz increased in predictable ways from Generation to Generation without much other fundamental change. Nintendo took games sideways into the blue oceans of motion sensors and to the silver generation, women and other previously non-gaming majorities, while Xbox and SONY kept slugging out the generation game.

We have been analyzing the Tokyo Game Show for many years - at the 2004 Tokyo Game Show, when SONY gave previews of the PSP - actually, I was personally much more interested in DoCoMo's huge exhibition village setting a stage for about 15 mobile phone gaming partners.

Since i-Mode started mobile phone games in 1999, online and mobile phone games combined have essentially outgrown the video game software sector in 2009, and are certain to grow much more in coming years - the iPhone is not slowing mobile phone based gaming down.... Those who only count video game cassettes and consoles, certainly don't see the rapid mobile and online growth - and complain about shrinking markets.

Is Nintendo now being blind-sided by mobile phones and app-stores?

I don't think so: not blind-sided - but strongly affected. Actually, Nintendo's CEO and DoCoMo's CEO (and Vodafone, Apple, Research in Motion, PALM, and NOKIA's CEOs) tell us they want to make their DSi's / mobile phones central to everybody's lives - with built in cameras, payments, app-stores, navigation. Essentially everyone on planet earth has a mobile phone, or will soon have one, or two. Many of todays phones in people's hands can't yet play games nicely - but DoCoMo's phones do - and iPhones do also. Thats why we already see a lot of mobile gaming in Japan. Imagine the day when most mobile phones on planet earth can play games nicely? Will that day come?

Will people upgrade to a DSi? or to a PSP? or to a better mobile phone? Apple and DoCoMo are both proof that people do pay for downloading games from i-Mode or i-Tunes app-stores - and that's exactly the growth we see in the Figure - you don't see that growth if you count only the number of game cassettes and consoles sold. In any case we may not see an 8th generation console - people might upgrade their phones instead - or use Skype on their PSP.

game software market segmentation in Japan

Detailed analysis in our report on Japan's games sector.

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Monday, July 13, 2009

M-payments & e-money grow exponentially

E-money transactions (including mobile e-cash) grow exponentially in Japan, and we expect to see 1 Billion e-money transactions/month around 2014 (this figure would be much bigger if contactless train travel tickets were included). e-Money now represents about 2% of all cash (banknotes + coins) in circulation in Japan, a recent examination of e-money by the Bank of Japan shows. More below, and a detailed analysis in our mobile payment and e-money report, where we combine the newest data from the Bank of Japan with our own research data.

Exponential growth: The number of e-cash payments per month increases by a factor of 10 about every 4 years.

We expect 1 billion e-money transactions per month around 2014. Green curve shows payments with Suica, Pasmo and Edy (not including train travel). The blue curve shows data for all e-money transactions researched by the Bank of Japan.

total number of e-money transactions in Japan per month

Research by the Bank of Japan shows that e-money has reached the level of 2% of all cash in circulation (bank notes and coins).

e-money as a percentage of total money in Japan

To know more - and to find detailed statistical data: read our mobile payment collection of essential reports on mobile payments and e-money in Japan

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Japan's games sector overtakes electrical sector

Japan's games sector is booming - and net annual income of Japan's top 9 game companies combined has now overtaken the combined net income of all Japan's top 19 electrical giants (including Hitachi, Panasonic, SONY, Fujitsu, Toshiba, SHARP... at the top, and ROHM, Omron... further down the ranking list).

Why does it make sense to compare electrical giants with game companies? In many areas, especially home electronics and personal portable devices these two sectors compete for exactly the same consumer spending budgets and mind share.

Pressure on Japan's electrical giants for much more fundamental restructuring is increasing. More details below and find our calculations and analysis explained in our reports: Report on Japan's electrical industry sector and our Report on Japan's game industries.

Figure compares the added total net income of Japan's top 18 electrical companies (Hitachi, Panasonic, SONY...) with the combined total net income of Japan's top 9 games companies (Nintendo, Bandai Namco..., not including SONY Computer Entertainment, because net income is not available).

The games sector - lead by Nintendo - shows stable net income all through the current crisis years. While pressure on the electrical giants for more fundamental restructuring is increasing.

net income of japan's games sector compared to Japan's electrical sector

Combined total net annual income of Japan's games sector. (SONY Computer Entertain- ment is not included, since net income is not available)

total net annual income of japan's games sector

Detailed analysis in our report on Japan's games sector.

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10 years e-cash and mobile payments

10 years ago - 1999 - the global mobile payment revolution started in Japan: with i-mode introducing an essentially Japan-only highly successful micropayment system for online content and brick-and-mortar based m-commerce, and SONY's Edy starting e-cash experiments in Tokyo's Osaki district. In 2003 SONY's Felica IC semiconductor chips were combined with mobile phones to introduce the first "wallet phones" ("saifu keitai"). Today the majority of mobile phones in Japan are wallet phones.

For the last 10 years, Japan has been a laboratory for mobile payments and e-cash, conducting a test on 125 million population on which mobile payment and e-cash models work and which don't. -> We can all learn from Japan's 10 years of experimentation which mobile payment business models are likely to work, and which might fail!

Edy stands for Euro, Dollar, Yen... expressing the hope for global success - Intel Capital believes in this success and has invested in the company that runs Edy: BitWallet (backed by SONY).

Which are the most effective e-cash systems?

While SONY has distributed the largest number of cards, in our view the world's largest (by payment volume) and most effective e-cash and mobile payment system is operated by the world's largest railway company: SUICA and mobile SUICA.

e-money in Japan, edy,suica,pasmo

he world's most effective railway company in our view also operates the world's most effective mobile commerce system: The Express Card / EX-IC system.

Although we only have official figures for FY2008, we estimate that in 2009 about US$ 3 billion worth of train tickets are sold via JR-Tokai's Express card system for a single train line - and much of this by m-commerce via mobile phone. JR-Tokai's Express card system is an entirely different system than the i-Phone - but an equally friendly and efficient design solution. (For a case study of JR-Tokai's Express card system download our report).

mobile payments for railtravel, m-commerce

More: download our Mobile Payment Collection

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Global benchmark for Japan's electro-giants

Lets look at global benchmarking of Japan's top electrical groups Panasonic and Hitachi (representative of Japan's top ten electrical giants) - in our previous blog we suggested that full recovery to 2008 (FY2007) levels may take until 2016 - about seven years in terms of income, and about 3-4 years in terms of revenues - UNLESS major restructuring happens. Will it be done?

We also take a look at specialist ROHM, which used to have outstanding margins because of the focus on highly specialized electrical and electronic components. ROHM's shareholder proposals recently made headlines.

Comparing Japan's top electrical groups Panasonic and Hitachi with GE and SIEMENS clearly shows the different philosophies in US, EU and Japan:

US based GE clearly aims for 15% net margin.

Germany based Siemens and Japanese giants Panasonic and Hitachi in the 1990s all had net margins close to zero. However, while Panasonic and Hitachi maintained their margins close to zero since the 1990s, Siemens clearly aims for US level margins - and achieved a slow and steady upward trend.

Very dramatic restructuring would be necessary to bring Japan's electric giants onto such a path. I think it is quite obvious exactly which restructuring is necessary. I also believe that if carried out it will actually create more employment in Japan than maintaining the existing structure of Japan's electrical industry sector. However, actually carrying such restructuring will require superhuman effort... will this happen?

More details about our global benchmark in our report on Japan's electrical sector.

Rohm is another interesting story - and a fascinating Kyoto-culture company (with headquarters not so far from superstar Nintendo). Rohm was founded in 1958 by today's CEO Sato Kenichiro to make resistors, and he later changed the name to R.ohm and then ROHM - today 80% of products are semiconductors. With increasing competition ROHM's initially very high margins melted away. To counter the trend towards commoditization, ROHM invests heavily in R&D with technology centers around the world. Last week ROHM made global headlines: US fund Brandes had proposed a US$ 157 million share buy back, which was rejected at the shareholder meeting. Looking at ROHM's margin over the years, its clear that action is required to bring margins again from today's zero to the previous 20% level. I can sympathize with shareholders who think that a Shuji Nakamura / Nichia-type R&D breakthrough would be more likely to deliver such a comeback rather than a share buy back.

Note that not all shareholder proposals by US or European funds are rejected summarily at Japanese company shareholder meetings... some well prepared proposals have actually been accepted successfully.

margins for GE, siemens, rohm, panasonic,hitachi

Starting from similar positions in the 1990s:

GE, Siemens, Hitachi and Panasonic all four had almost the same size in terms of annual sales back in the 1990s.
Today, GE is about twice the size as Hitachi or Siemens, and about 2.5 the size of Panasonic. It seems that successful globalization is a necessary factor to achieve GE-style growth - necessary, but not sufficient... (see: our analysis of dramatic differences in globalization of Japan's electric groups). The current crisis is a big opportunity for further growth by strong companies.

annual revenues for GE, siemens, panasonic,hitachi

More: download our Report on Japan's electrical industries

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