Wednesday, July 29, 2009
When did qr-codes start in Japan? (in August 2002)
We are often asked: when did qr-codes for mobile phones start in Japan?
Here is the answer: the first mobile phone with qr-code reader was the J-SH09 produced by SHARP for Japan's J-Phone mobile operator (today's Softbank) and came on sale in August 2002 - seven years ago.
More details and about 50 case studies of qr-code applications in our QR-Code report (corporate subscription here)
Here is the answer: the first mobile phone with qr-code reader was the J-SH09 produced by SHARP for Japan's J-Phone mobile operator (today's Softbank) and came on sale in August 2002 - seven years ago.
More details and about 50 case studies of qr-code applications in our QR-Code report (corporate subscription here)
Labels: j-phone, QR, sharp, softbank, vodafone
Monday, July 13, 2009
Japan's games sector overtakes electrical sector
Japan's games sector is booming - and net annual income of Japan's top 9 game companies combined has now overtaken the combined net income of all Japan's top 19 electrical giants (including Hitachi, Panasonic, SONY, Fujitsu, Toshiba, SHARP... at the top, and ROHM, Omron... further down the ranking list).
Why does it make sense to compare electrical giants with game companies? In many areas, especially home electronics and personal portable devices these two sectors compete for exactly the same consumer spending budgets and mind share.
Pressure on Japan's electrical giants for much more fundamental restructuring is increasing. More details below and find our calculations and analysis explained in our reports: Report on Japan's electrical industry sector and our Report on Japan's game industries.
Figure compares the added total net income of Japan's top 18 electrical companies (Hitachi, Panasonic, SONY...) with the combined total net income of Japan's top 9 games companies (Nintendo, Bandai Namco..., not including SONY Computer Entertainment, because net income is not available).
The games sector - lead by Nintendo - shows stable net income all through the current crisis years. While pressure on the electrical giants for more fundamental restructuring is increasing.

Combined total net annual income of Japan's games sector. (SONY Computer Entertain- ment is not included, since net income is not available)

Detailed analysis in our report on Japan's games sector.
Why does it make sense to compare electrical giants with game companies? In many areas, especially home electronics and personal portable devices these two sectors compete for exactly the same consumer spending budgets and mind share.
Pressure on Japan's electrical giants for much more fundamental restructuring is increasing. More details below and find our calculations and analysis explained in our reports: Report on Japan's electrical industry sector and our Report on Japan's game industries.
Figure compares the added total net income of Japan's top 18 electrical companies (Hitachi, Panasonic, SONY...) with the combined total net income of Japan's top 9 games companies (Nintendo, Bandai Namco..., not including SONY Computer Entertainment, because net income is not available).
The games sector - lead by Nintendo - shows stable net income all through the current crisis years. While pressure on the electrical giants for more fundamental restructuring is increasing.

Combined total net annual income of Japan's games sector. (SONY Computer Entertain- ment is not included, since net income is not available)

Detailed analysis in our report on Japan's games sector.
Labels: fujitsu, hitachi, nintendo, omron, panasonic, rohm, sharp, sony, toshiba
Tuesday, February 10, 2009
Foggy Outlook for Global Tech Sector (CNBC TV interview)
More in our J-ELECTRIC report: http://www.eurotechnology.com/store/j_electric/
Labels: hitachi, panasonic, sharp, sony
Friday, October 03, 2008
Paradigm change of the global mobile phone business and opportunities for Japanese mobile phone makers
Presentation at the CEATEC Conference, talk NT-13, Meeting Room 302, International Conference Hall, Makuhari Messe, Friday October 3, 2008, 11:00-12:00.
The emergence of iPhone, Android, open-sourcing of Symbian, and the growth of mobile data services are changing the paradigm of the global mobile phone business opening new opportunities for Japanese mobile phone makers. Japan's mobile phone handset makers have missed most opportunities during the first wave of mobile phone opportunities. The developing paradigm change opens new opportunities for Japanese makers. The talk will explain the paradigm shifts and trends of the global mobile phone handset market, and resulting opportunities for Japanese mobile phone makers, and will indicate how these opportunities can actually be realized.
Download the presentation as a pdf-file here (in Japanese language)
The emergence of iPhone, Android, open-sourcing of Symbian, and the growth of mobile data services are changing the paradigm of the global mobile phone business opening new opportunities for Japanese mobile phone makers. Japan's mobile phone handset makers have missed most opportunities during the first wave of mobile phone opportunities. The developing paradigm change opens new opportunities for Japanese makers. The talk will explain the paradigm shifts and trends of the global mobile phone handset market, and resulting opportunities for Japanese mobile phone makers, and will indicate how these opportunities can actually be realized.
Download the presentation as a pdf-file here (in Japanese language)
Labels: android, Japan, maker, mobile phone, panasonic, sharp
